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Tag: coding

On discrete/embedded coding strategies

The programming language should handle the business logic – get the stuff out of the database, make some decisions about it based on the other known factors, and end up with the data you want to display, described in a way which is comprehensible and reusable to the programming language, retaining the metadata obtained through the business logic. (for instance, pageTitle = “You’re Doing It Wrong”; bunchOfArrays = commentID, commentText, userID, userName, commentDate, gravatarID, gravatarCategory) There should be no HTML here (other than perhaps any originally embedded in commentText itself) because *at this stage you don’t even know whether you want to output it as HTML*. Here you are deciding on the data to output and how to describe it.

The data and its descriptors should then be handed over to a module which is capable of transforming it into the output language. Usually for our purposes, this is HTML, but it could easily be a CSV download, an RSS feed, or a bunch of emails. (well, why not?) This can be a templating engine which has templates for different output types, and the only logic it should really engage in is looping through arrays provided to it, i.e. foreach, and what to do when data has not been provided (e.g. a null gravatarID should mean that no img tag is output). There should be no decision making because your first stage has already provided you with all the information needed. If you are a template and are given a single variable, you output it once within the template definition. If you are given an array, you output it several times within the template definition. Here you get to define the order in which the data should be displayed, and the method (markup) you’re using to describe it. (for instance, whether it is *semantically* better to output the userName before or after the commentText, regardless of how you want it to be visually displayed.)

The final stage is presentational, usually in the form of CSS, and takes the structured markup and tells the device how to display it. Here you get to choose the color of the text, whether the userName should visually appear before or after the commentText (not the best example: think of a sidebar and body text; far too many developers output the sidebar and then the body text because the sidebar is being displayed on the left, when it is more accessible to output the body text then the sidebar, and style it so that they’re the other way round) and so on.

The first stage is defined by business logic and turns raw data into parsed data. (database -> decisions -> data+metadata)

The second stage is defined by semantic rules and usability-led, accessibility-led, platform-specific definitions and turns parsed data into structured data. (data+metadata -> output definition -> structured data)

The third stage is defined by presentational rules (design) and turns structured data into “displayed” data. (structured data -> style definition -> output data)

With embedded HTML all this is too difficult so you only offer one output stream, severely limiting your own options in the future. Also, with well designed output, the designer should never need to come back to “ask for another class”. The structured data should already contain enough semantic information in the form of the tag used and the id/class provided, to be able to hang any design elements off a set of CSS selectors.

If you are not designing your application in such a discrete way that a new “corporate image” or a print stylesheet decision only affect the presentational stage, or that a new usability issue only affects the second stage, or that a business decision only affects the first stage, then you are always going to run into trouble.